Database
Item
Informações Enforcer Cape
Enforcer Cape
ID: 20800Item ID | 20800 | For Sale | No | |
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Identifier | Enforcer_cape | Credit Price | Not For Sale | |
Name | Enforcer Cape | Type | Armor | |
NPC Buy | 20 | Weight | 30 | |
NPC Sell | 10 | Weapon Level | 0 | |
Range | 0 | Defense | 18 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 100 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Garment | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bMdef,10; 6 if 7 (getskilllv("AS_GRIMTOOTH") 8 == 9 5) 10 { 11 bonus2 12 bSkillAtk,"AS_GRIMTOOTH",50; 13 } 14 if 15 (getskilllv("GC_CROSSIMPACT") 16 == 17 5) 18 { 19 bonus2 20 bSkillAtk,"GC_CROSSIMPACT",5; 21 } 22 if 23 (getskilllv("ASC_BREAKER") 24 == 25 10) 26 { 27 bonus2 28 bSkillAtk,"ASC_BREAKER",50; 29 } 30 if 31 (.@r 32 =7) 33 { 34 .@delay 35 += 36 3; 37 bonus2 38 bSkillAtk,"AS_GRIMTOOTH",Baselevel; 39 bonus2 40 bSkillAtk,"ASC_BREAKER",Baselevel/3; 41 bonus2 42 bSkillAtk,"GC_CROSSIMPACT",Baselevel/30; 43 } 44 if 45 (.@r 46 =9) 47 { 48 .@delay 49 += 50 3; 51 bonus 52 bMaxSPrate,5; 53 } 54 bonus 55 bDelayrate,-.@delay; 56 if 57 (eaclass()&EAJL_THIRD 58 && 59 BaseJob 60 == 61 Job_Assassin) 62 { 63 if 64 (.@r 65 = 66 7) 67 { 68 bonus 69 bMaxHPrate,20; 70 bonus 71 bLongAtkDef,35; 72 } 73 else 74 { 75 bonus 76 bMaxHPrate,15; 77 bonus 78 bLongAtkDef,20; 79 } 80 } |
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Equip Script | None | |||
Unequip Script | None |